Boids hunter
Origin
Boids Hunter is a project I worked on since several weeks on my free times. It's based on the boids simulation by Craig W.Reynolds created in 1986. It's one of my favourite program and I think it is a very beautiful way to understand certain phenomena lifes like schools of fish, or creating cool particles systems !
How boids work
Boids Hunter is a program who is mainly based on the boids simulation. There are 3 main rules for running it, wich are primordials to have it working :
- Cohesion - Each entity want to be near the other (average position of the visible entities)
- Repulsion - Each entity does not want to 'collide' with the others, it's the opposite of the cohesion's rule but with a lower view range
- Alignement - Each entity want to move like the others, with the same velocity and direction
Where can you experiment ?
This project is open-source and available on GitHub, I wanted to use it to learn more about Git. It's a very powerful online tool for team developement and so I'm happy to know how to use it ! Also, you can follow the advancement of the project here !